Hi-Lo Card Counting Explained: The Easiest Winning Count for Beginners
Learn the Hi-Lo system step by step, including running count, true count, and what “advantage” really means.
- Hi-Lo assigns small tags to cards (+1, 0, -1) so you can estimate when the remaining deck favors the player.
- The running count is not enough in shoe games; you convert it to true count by dividing by decks remaining.
- Counting does not change the cards— it changes your bet size and (later) a few playing decisions.
- The main skill is stability under speed: keep the count accurate while acting normally.
This guide is written to be...
If you want to stop “kind of knowing” and start playing automatically under pressure, the fastest path is structured reps. Start with the free lesson and then check full access when you’re ready.
Why card counting works (no myths)
Card counting works because blackjack odds change with deck composition. High cards (10s and Aces) help the player more than the dealer: they increase blackjack frequency (3:2 payout) and make doubling/splitting more profitable. Low cards help the dealer because they reduce dealer busts and help the dealer complete hands safely.
You are not predicting the next card. You are estimating whether the remaining undealt cards are richer in highs or lows compared to normal. That estimate tells you when your edge is positive.
A good count does two things: (1) it tells you when to bet more, and (2) it sets up deviations later. Most of the value comes from betting, not fancy plays.
Hi-Lo tags and running count
In Hi-Lo, you assign a value to each card as it comes out: 2–6 = +1, 7–9 = 0, 10–Ace = -1. Start at zero. Add the tag of each revealed card to your running count.
If lots of small cards come out, the running count rises. That implies the remaining cards are richer in tens and Aces. If lots of tens and Aces come out early, the count drops, implying fewer high cards remain.
Your job is to keep the running count accurate through distraction, conversation, and table speed.
True count: the shoe-game upgrade
In multi-deck games, a running count of +6 means different things depending on how many decks remain. With one deck left, +6 is huge. With six decks left, +6 is mild. That is why you use true count: divide running count by estimated decks remaining.
Example: running count +8 with about 2 decks remaining is a true count of +4. That’s a meaningful advantage zone in many games.
You do not need perfect deck estimation at first. You need consistent estimation. Being slightly off sometimes matters less than being calm and stable.
Betting with the count (without going broke)
Counting is a bankroll game. Your edge is small per hand, so you need controlled bet sizing. The basic concept: minimum bet at neutral or negative counts; increase bets only when true count is positive and your edge is real.
Beginners often overbet because it’s exciting. That’s how you get crushed by variance. A safer approach is to start with a conservative spread, make sure your count accuracy is high, then scale.
For a full bankroll plan, read: bet sizing and bankroll management.
What to drill first
First, master basic strategy. Counting on top of sloppy strategy is like upgrading your engine while your tires are flat.
Second, drill running count stability. Use a single-deck walk-through: flip cards, say the tag, update the count. Then increase speed.
Third, add true count conversions. Start slow. The goal is not speed on day one—it is correct repetition that becomes fast later.
Ready to train like a real blackjack player?
BlackjackTeacher turns these concepts into drills: basic strategy reps, counting practice, and a structured path that builds skill fast.
If you enjoyed this guide, you’ll love the course flow: learn, drill, test, and level up — without guessing what to practice next.
